I think I've finished all the current content in 0.2.2. Pretty cool so far!
Curious as to why the different Windows versions are different sizes. (443MB, 417MB, 208MB)
Renagede77
Recent community posts
How do I unlock access to the gym? It's not on my map and everyone says, "No more content in version 0.36."
Can't find the Alwyth, Yua, or "three girls" scenes.
I also seem to be missing 3 side characters.
3rd one in row 3, 4th one in row 5, 1st one in row 8.
Side character screen doesn't scroll all the way to the bottom.
Possible bug with Mizu's hide-n-seek with the kittens.
I can only find 1 of them on the last park screen. The other 2 don't appear in the park anywhere.
I think there's a way to have a one-time popup when loading a game.
From my limited understanding, I think it works something like this:
It runs a check for a variable when a save is loaded. If it doesn't find it, then the popup appears (I say "popup," but it's just a dialog). Then you can tell the player what you need to and throw up some prompts for them to fill out all the previously untracked variables.
I've seen other devs do it before when they release an update but forgot to track something and so they throw that in there until they can get an actual fix in the next update.
If you add in Episode Selection, then when you start a new game the player can be asked their name and the term of endearment before selecting an episode.
i.e.
-Would you like to start from the beginning or skip ahead?
[From the beginning]: Variables would be chosen normally like how they currently are.
[Skip ahead]: Goes to setting variables, followed by Episode Select (minus the first episode, since that'd just be starting from the beginning).
When trying to view Lina's [Corruption 4] hints, the game pops up with an error.
=======
While processing text tag {/s} in u" - Got either Haily's message log or her Sunday picnic date with her{/s}\n {s}and Lina in the forest{/s}".:
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
Exception: u'/s' closes a text tag that isn't open.
Yeah... if it were just the MC traveling each time, then that wouldn't be too bad since you could reuse the scenes most of the time and just swap out the text. But he almost always has a different assortment of girls with him each time, so rendering out every combo of that would be a huge task/headache.
Maybe when the game is finished (or close-to), then you'll have the time to go back through and "fill in the blanks" to polish things out. 🤷♂️
Nice update! 👍
I sometimes wonder how long of a wait it'd be if you waited until a full game-day was completed before putting out an update. 🤔
Felt like there were more transition/travel scenes than usual in this update.
It'd be nice to see those traveling scenes to/from places rather than just read about them. I understand it's to save on development time and workload though.
Accidentally edited out a part from above: After the scene with Naomi, I had to scroll back to click the clickable. I think I might've popped back into the choice at the end too (picked the top option each time).
Wish I could be more precise of what happened, but I wasn't looking for bugs and didn't notice the inconsistency until the very end.
Not sure if I'm looking at it right. If before the Anya/Jane fork counts, then I'm somehow missing an encounter with Naomi. If not, then I somehow got an extra point for Naomi when I went through Jane's run.
First did Anya path to the end. Then did Jane path at the fork to the end, skipping the "seen" dialog but selecting all the same choices and clicking on the glitches. When I got to the stats, I noticed that Naomi's number was a 3 for "all playthroughs". It counted her twice in the Jane run, but only once in the Anya run.
Edit: The "raw" counter is at 2 points in the Jane run, but the "potential" has only 1 point. On the Anya run, it's 1 and 1.
I don't understand why you're bothering with a "remake" before the game is finished. For those invested in the story, it has now been put on hold for an indeterminate amount of time while you go back and redo things.
For me, I just want to continue the story. I have no interest in replaying the entire thing. There isn't anything that is so bad that basically warrants starting over. Story things can be fixed retroactively as things progress by giving them reasonable in-universe explanations.
I'd wait until it's finished and then reevaluate things at that point.
As with most art forms, it'll never look quite right until it has actually been completed. You will always find things to "fix". Nothing will ever get done if you constantly go back and redo things.